The Terasology Foundation
Voxel world game/engine with a large focus on extensibility and developer tools
- 43
- Projects
- 6
- Years accepted
- 4
- In 2021
Projects by year
432021
4 acceptedShow
This project will create a modular framework for world generation in Destination: Sol. This will allow more flexibility in the way the world can be...
Metal Renegades is meant to feel like an immersive Old West-style world. Right now, it’s just a desert, with some mountains made out of sand. I...
Light & Shadow is an Alice in Wonderland themed gameplay mode which involves players working as two opposing teams to secure a flag from the enemy’s...
The project mainly concentrates on automating the module site for collecting information about modules from all over Terasology organization and...
2020
8 acceptedShow
Interactive Journey in Terasology Contributions
Accepted project · by Prathmesh Sahasrabhojane
The journey of a contributor in open source projects is exciting, especially when the contributors can map their abilities with the workflow of the...
This project is a gameplay specific project which aims to bring additional elements of fun for the player base by forming a working genome module...
Currently in Terasology, changing biomes only serve as a change in background of the game.This project aims to change this and give some of these...
This project starts the transition of Destination: Sol systems from OOP design to Entity-Component-System architecture, using the new Gestalt...
Terasology Game HUD, Graphics improvement & Gameplay Guide
Accepted project · by Stefania Mak
My vision is to make Terasology a more player-friendly game. I would like to guide the player through the basics of the game (by both modifying the...
This project revolves around developing a mechanism allowing individual developers to reach out to Open-source organizations and pledge a research...
CODEUINO: Development of Admin Management mechanism for DONUT
Accepted project · by Rupesh Jha
This project is all about the development of Admin Management System for Donut platform which is an open-source Social Network Kit that aims to give...
The Metal Renegades module created last year is a great foundational implementation of the original game proposed on the forums. The focus was to...
2019
9 acceptedShow
- The render DAG enhancementsDavid S
- ApicultureCameron McWilliams
- Light And Shadow Remastereddarshan3
- Restoration 100E. Aakash
- Terasology Launcher 4.0Priyadarshi Raj
- Metal Renegades: Initial World ImplementationAndyTechGuy
- Collective Behavior in Terasologycasals
- Metal Renegades - Multiplayer ImplementationMayant Mukul
- Module Showcase Website!Tejas "majordwarf" Tank
2018
9 acceptedShow
- Improving the Server FacadeNeil Moon
- Renovation of MasterOfOreonNaman Tiwari
- Extending “Light and Shadow” Gameplay and FunctionalityDevi Acharya @dacharya64
- Event Recording FeatureIaron da Costa Araújo
- Developing an assortment of sandbox-friendly framework and content modulesAdrian Siekierka
- GooKeeper ImplementationShreyas Iyer
- Tower Defence Gameplay Templatejellysnake
- Multiple WorldsSarthak Khandelwal
- Game / saved world / module preview image contentSiarhei Shalyhaila
2017
10 acceptedShow
- Telemetry System for TerasologyJin XIA
- Destination Sol ResurrectedAresh Mishra
- SectorsVizaxo
- Anatomy System and Genome integrationsArpan Banerjee
- Physics-based Combat SystemSwastik Garg
- Exploration World- Improved gameplayNihal Singh
- API(s) for out-of-game interaction with Terasology serverGianluca Nitti
- Better blender md5 exporterKartikey Agrawal
- Behavior TreesDavid Kambersky
- Terasology Scenario CreationTyler Thompson
2016
3 acceptedShow
- Standalone NUI extraction and visual NUI editorRostyslav Zatserkovnyi
- DAG-based Rendering Pipelines for Terasologytdgunes
- Application for City Generation and dynamic SimulationCpt. Crispy Crunchy