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GSoCEnd user applicationsLast accepted 2021

The Terasology Foundation

Voxel world game/engine with a large focus on extensibility and developer tools

43
Projects
6
Years accepted
4
In 2021

Projects by year

43

2021

4 acceptedShow
  • Destination: Sol World-Gen Modularization

    Accepted project · by Isaiah Blanks

    This project will create a modular framework for world generation in Destination: Sol. This will allow more flexibility in the way the world can be...

  • Distinct Terrain Features for Metal Renegades

    Accepted project · by Lorxu

    Metal Renegades is meant to feel like an immersive Old West-style world. Right now, it’s just a desert, with some mountains made out of sand. I...

  • Quality Improvements for Light & Shadow

    Accepted project · by Alluri Harshit Varma

    Light & Shadow is an Alice in Wonderland themed gameplay mode which involves players working as two opposing teams to secure a flag from the enemy’s...

  • Migrate Web Presence to new Module Site

    Accepted project · by Yash Patel

    The project mainly concentrates on automating the module site for collecting information about modules from all over Terasology organization and...

2020

8 acceptedShow
  • Interactive Journey in Terasology Contributions

    Accepted project · by Prathmesh Sahasrabhojane

    The journey of a contributor in open source projects is exciting, especially when the contributors can map their abilities with the workflow of the...

  • Genome Expansion

    Accepted project · by Vedant Shroff

    This project is a gameplay specific project which aims to bring additional elements of fun for the player base by forming a working genome module...

  • Biome-specific Content Enhancements for Terasology

    Accepted project · by ktksan

    Currently in Terasology, changing biomes only serve as a change in background of the game.This project aims to change this and give some of these...

  • Converting Destination: Sol systems to use ECS

    Accepted project · by Isaac lichter

    This project starts the transition of Destination: Sol systems from OOP design to Entity-Component-System architecture, using the new Gestalt...

  • Terasology Game HUD, Graphics improvement & Gameplay Guide

    Accepted project · by Stefania Mak

    My vision is to make Terasology a more player-friendly game. I would like to guide the player through the basics of the game (by both modifying the...

  • CODEUINO: Proposal Functionality in Donut

    Accepted project · by Asel Peiris

    This project revolves around developing a mechanism allowing individual developers to reach out to Open-source organizations and pledge a research...

  • CODEUINO: Development of Admin Management mechanism for DONUT

    Accepted project · by Rupesh Jha

    This project is all about the development of Admin Management System for Donut platform which is an open-source Social Network Kit that aims to give...

  • Metal Renegades: Refining Gameplay

    Accepted project · by AndyTechGuy

    The Metal Renegades module created last year is a great foundational implementation of the original game proposed on the forums. The focus was to...

2019

9 acceptedShow

2018

9 acceptedShow

2017

10 acceptedShow

2016

3 acceptedShow