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GSoCEnd user applicationsLast accepted 2022

Godot Engine

Multi-platform 2D and 3D game engine

27
Projects
5
Years accepted
3
In 2022

Projects by year

27

2022

3 acceptedShow
  • Multi window code and shader editors

    Accepted project · by trollodel

    Take advantage of multiple screens and window tiling with the Godot Editor! Make separate windows for the Script Editor and the Shader editors, using...

  • GPU Lightmapper Enhancements

    Accepted project · by techiepriyansh

    This project aims to implement a debug draw mode for texel density of lightmaps and enhance the GPU Lightmapper by adding support for soft shadows...

  • Refactor and UX Updates of ColorPicker

    Accepted project · by Vitika Soni

    ColorPicker has RGB, HSV and Raw mode, but they never were properly separated, resulting in messy code. With OKHSL mode going to be added soon that...

2021

5 acceptedShow
  • Command Palette

    Accepted project · by Bhuvaneshwar Vemula

    This Project aims to make Command Palette for Godot game engine that can execute some major editor actions available in editor menus. this project...

  • Improvements to Godot Soft-body Dynamics

    Accepted project · by Jeffrey Cochran

    Deformation is one of the most ubiquitous and recognizable physical phenomena: trees swaying in the breeze, a bouncing ball, someone poking the...

  • Auto-Arrangement of Nodes in GraphEdit, VisualScript and VisualShaders

    Accepted project · by Umang Kalra

    This project aims to add the feature that would automatically arrange the nodes in the canvas of GraphEdit/VisualScript/VisualShader, in a systematic...

  • Add pseudo-localization to better spot untranslated strings and unexpected layout changes caused by long strings

    Accepted project · by Angad Kambli

    The project aims at implementing support for pseudo-localization in Godot. Pseudo-localization is an important tool for internationalization. It...

  • Implementing a DAP backend for debugging Godot projects

    Accepted project · by Ricardo Subtil

    This project aims to add a new debug backend to the editor, compliant with the DAP specification by Microsoft. This allows for more integrated...

2020

6 acceptedShow

2019

8 acceptedShow

2018

5 acceptedShow