
Blender Foundation
The Freedom to Create
- 72
- Projects
- 11
- Years accepted
- 8
- In 2026
Projects by year
722026
8 acceptedShow
OpenTimelineIO Support in VSE
Accepted project · by Bipin_
The Goal of this project is to add the functionality to import and export OpenTimelineIO (.otio) files in Blender. OpenTimelineIO is an open-source...
Compositor: New Nodes from Geometry Nodes
Accepted project · by Criss-Ivana
As highlighted during the 2025 Blender Conference, one of the primary challenges facing the Compositor is managing complexity. To address this, the...
Improved Mesh Smoothing for Blender
Accepted project · by Evan Luo
Blender’s edit-mode smooth operator is a simple iterative uniform Laplacian average. While functional for light cleanup, it has four fundamental...
Modeling: Improved Edge Loop Editing
Accepted project · by Henry Jiang
This task involves various enhancements, such as: "Clone" Support for Edge Slide: An option for the Edge Slide tool which, when enabled, duplicates...
VSE: Strip Transition Handles
Accepted project · by il4n
Currently transitions in VSE (Blender's video editor) have usability issues, as transitions can't be on the same channel as the input strips, and...
General Brush Engine Improvements
Accepted project · by Jerry Wei
Features 1. Per-brush opt-in for scene-level brush settings (“use unified xxx”). 2. Brush tip roundness (currently available in limited brushes). 3....
MaterialX Shader Authoring in Blender
Accepted project · by Owen O'Malley
Blender currently supports exporting MaterialX within USD, but lacks meaningful support for authoring or executing MaterialX-standard shader graphs...
Improving Regression Test Coverage
Accepted project · by Yogeshgouda_Patil
Blender's UI regression test suite leaves most of the editor surface untested in CI, meaning regressions are caught only by manual review. This...
2025
8 acceptedShow
The goal of this project is to improve the compositor's sampling situation. This includes exposing the interpolation option to all nodes reliant on...
This project will improve compositor regression testing by adding tests to expand code coverage. The compositor is being actively developed, so...
This project aims to enhance Blender’s Glare node by addressing UX and technical limitations, improving usability, and performance. By resolving...
Optimizing Mesh and Multires Sculpting Performance in Blender
Accepted project · by Namit Bhutani
The goal of this project is to improve the performance of Blender’s sculpting system, particularly when working with high-resolution meshes....
This project seeks to introduce the functionality of creating keyframes directly in the VSE preview by using the “I” or “K” key, adhering to the same...
This project addresses Blender’s edit-mode mirror limitations by enhancing its functionality to support multiple axes and operators. It will enable...
The goal of this project is to integrate pitch-correction into Blender's video sequence editor (VSE). While the editor supports retiming video and...
Adding handy features and UI improvements to Flamenco
Accepted project · by Vivian Leung (vivz753)
Flamenco, whose target audience is small studios of artists and Blender users, could benefit by adding features that enhance the user-friendliness...
2024
6 acceptedShow
- Improvements to the Blender macOS User Interface ExperienceJonas Holzman
- Geometry Nodes: File Import NodesCodeBlaze
- Sample Sound NodeLleu Yang
- Sprucing Up the SequencerJohn Kiril Swenson
- Improve Distributed Rendering & Task ExecutionDavid Zhang 2002
- UV stitch Tool ImprovementsAnishb00
2023
5 acceptedShow
- Node preview in the shader editorColin Marmond
- Improve Distributed Rendering & Task Execution under Flamenco.Eveline Anderson
- Improve Waveform drawing speedLucas Tadeu Teixeira
- UV Editor ImprovementsMelissaGoon
- Outliner Tree Element Refactoringshinbay
2022
3 acceptedShow
2021
8 acceptedShow
- Curve ImprovementsDilith Jayakody
- Regression Testing of Geometry NodesHimanshi Kalra
- Blender - UV editor improvementsSiddhartha Jejurkar
- Porting popular modifiers to Geometry NodesFabian Schempp
- Continued Development on Adaptive Cloth Simulator for BlenderIsh Bosamiya
- Video Sequence Editor Improvements - Individual strip previews and modification indicatorsAditya Jeppu
- Blender Knife Tool ImprovementsCian Jinks
- Display simulation data for rigid bodies and clothSoumya
2020
9 acceptedShow
- Production Ready Many Light SamplingSam Kottler
- Continued Improvements to the OutlinerNathan Craddock
- Editing Grease Pencil Strokes Using CurvesFalk David
- Custom MenusAlexia Legrand
- Regression Testing FrameworksHimanshi Kalra
- Info Editor ImprovementsMateusz Grzeliński
- Volumetric Soft Body SimulationMatt Overby
- Liquid Simulation Display OptionsSriharsha Kotcharlakot
- Improving IO performance for big filesAnkit Meel
2019
7 acceptedShow
- Bevel Custom ProfilesHans Goudey
- Cloth Simulator ImprovementIsh Hitesh Bosamiya
- Outliner ImprovementsNathan Craddock
- Improve Cycles/EEVEE For Procedural Content CreationOmar Ahmad
- Continued development on LANPR engine for BlenderYiming Wu
- Core Support of Virtual Reality Headsets through OpenXRJulian Eisel
- Intel Embree BVH for GPUQuentin MATILLAT
2018
5 acceptedShow
- Bevel ImprovementsRohan Rathi
- Blender NPR Line Rendering ImprovementYiming Wu
- Many Light SamplingErik Englesson
- Further Development for Cycles' Volume RenderingGeraldine Chua
- Implementing a Hair Shader for CyclesL. E. Segovia (amyspark)
2017
5 acceptedShow
- Improvement of Vertex PaintingDarshan Kadu
- Sculpting Tool ImprovementsSebastian Witt
- Normals Editing ToolsRohan Rathi
- Fluid guiding and secondary particle systemssebbas
- Python Package Managergandalf3
2016
8 acceptedShow
- Layer ManagerSeverin
- Blender Mantaflow Integration: Single Code Fluid Solversebbas
- Multi-view Reconstruction with Witness Camera for Blendertianwei37
- Improvements for Bezier CurvesJoão Araújo
- Implementing a Denoising Filter in CyclesLukas Stockner
- UV ToolsSaphireS
- P-BVH enhanced vertex paintingNathan Vollmer
- Cycles: Texture system improvements and better user feedbackDingTo