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GSoCScience and medicineLast accepted 2018

Institute for Artificial Intelligence

Research in Artificial Intelligence for Autonomous Mobile Robots

11
Projects
2
Years accepted
6
In 2018

Projects by year

11

2018

6 acceptedShow
  • Proposal for RoboSherlock GSOC 18

    Accepted project · by Shixin Li

    This project targets at enabling the current RoboSherlock to work in form of parallel pipeline, which also includes merging results of different...

  • Markov Logic Networks in Python: PracMLN

    Accepted project · by Kaivalya Rawal

    Markov Logic Networks (MLNs) are a generalisation of first-order logic and probabilistic graphical models, thus forming a powerful mechanism of...

  • Implementation of Deep Learning Annotators written in Python into RoboSherlock

    Accepted project · by Shingo Kitagawa

    In GSoC, I propose to introduce deep learning annotators in RoboSherlock for more various task. Because many deep learning frameworks and...

  • Eye Tracking GUI Integration

    Accepted project · by Mircea-Tudor Chifor

    My proposed Project consists of developing a GUI with Unreal Engine for Eye Tracking and any adjacent work involving the aforementioned tehnology.

  • Flexible perception pipeline manipulation for RoboSherlock

    Accepted project · by An T. Le

    The project proposes flexible pipeline handling mechanism for RoboSherlock framework. The current state of RoboSherlock implementation does not allow...

  • KnowRob visualization in RobCoG

    Accepted project · by Björn Veit

    The RobCoG project is presenting a new perspective on how robots are supposed to learn everyday tasks. Learning from humans essentially playing a...

2017

5 acceptedShow
  • Multi-modal cluttered scene analysis in knowledge intensive scenarios

    Accepted project · by Mykola Dolhyi

    The objective of the project is to improve accuracy of objects' descriptions generated by the RoboSherlock package in difficult environments. Glossy...

  • Realistic Grasping using Unreal Engine

    Accepted project · by Marcel Meier

    Realistic Grasping using Unreal Engine Grasping different items in virtual reality can be very tricky, regarding physics and animation. There are...

  • Topic 3: ROS with PR2 integration in Unreal Engine

    Accepted project · by Yousaf

    This project aims to bring a state of the art robotic framework (ROS) into a popular and well known video game engine (UE 4). It consists primarily...

  • ROS with PR2 integration in Unreal Engine

    Accepted project · by Yilong Li

    Robot simulators are essential tools for robot design and robotics algorithm development. We are going to build a simulator of PR2 Robot in Unreal...

  • Multi-modal Cluttered Scene Analysis in Knowledge Intensive Scenarios

    Accepted project · by An T. Le

    This project implements Object Segmentation approaches based on Symmetry Constraints in knowledge intensive scenarios. The final documentation...